A new ‘Bake’ texture binding mode is implemented.Procedural textures and corrections are disregarded. In this mode, a bitmap texture connected directly or indirectly to the diffuse material slot is used as the primary viewport preview. The behavior of the ‘Auto’ texture binding mode is restored to its V-Ray 6.10.03 state.macOS: Entering sleep mode no longer severs the communication between V-Ray and SketchUp.macOS: Fixed an error prompted by import of assets with auto-generated UI.An issue causing a crash after undoing and redoing a V-Ray Light creation during interactive rendering is resolved.Opening scenes with missing Cosmos or Enmesh asset files no longer leads to errors.Removal of a V-Ray modifier from a Scatter's guest no longer deletes all instance previews from the viewport.The VFB no longer prints a localization error when rendering for the first time in a new session.The Environment Background multiplier now affects the Sky texture's procedural clouds when rendered with V-Ray GPU.The Adaptive lights optimization no longer causes artifacts in scenes containing Subsurface Scattering materials.The V-Ray Log window now correctly filters errors not caused by V-Ray and no longer pops up for such encounters.Canceling the opening of a new SketchUp model no longer closes the Asset Editor.An issue causing the V-Ray UI to crash in rare situations is resolved.An issue causing the Animation Frame sliders to disappear in specific situations is resolved.An issue preventing V-Ray windows from closing when opening a new file is resolved.Export V-Ray Proxy window now consistently provides the same output file name when being opened multiple times.Export V-Ray Scene window now correctly sets the current project's name in its File Path field.An issue causing an incorrect state of the Export button in the Export V-Ray Proxy window is resolved.Implemented safeguard logic which prevents the V-Ray log files from reaching abnormal size.An issue causing updates of the Chaos Cloud application to produce errors is resolved.An issue preventing the Cloud window from reloading automatically after updated Chaos Cloud application is resolved.Submitting consecutiveCloud rendering jobs is now possible without having to close and reopen the window each time Added a 'Submit New' button to the Chaos Cloud window.Fixed a crash caused by undoing and redoing the creation of a Scatter asset with enabled Scatter Viewport preview.Fixed an issue preventing the update of Scatter asset's Guest list after deleting and reapplying a component as a guest twice in a row.Instances of Scatter objects duplicated during interactive rendering no longer disappear from the rendered image.An issue preventing interactive updates when adding an additional Scatter host is resolved.An issue preventing interactive updates when deleting a Scatter widget is resolved.Editing a Scatter guest's group or component no longer causes its instances to appear misaligned in the viewport.Scatter's UV Grid surface mode no longer ignores the size of the host’s group or component material.As a result Scatter instances can be aligned towards the vertical down (-Z) axis Scatter's 'Normal Alignment' rotation option now accepts negative values.Scatter Area Modifiers are now inactive when using '1D - On Splines' scattering mode to reflect that they have no effect on it.Scatter tool information is now displayed in the SketchUp Instructor tray and status bar.An issue preventing the V-Ray File Path Editor from archiving Raw Bitmap Buffer textures is resolved.Fixed an issue with the V-Ray File Path Editor causing baked textures to lose their names and fail to render properly.Bake Binding Texture Mode is now enabled by default for newly created materials.It controls the size of all viewport texture previews of materials using the Bake binding mode ‘Viewport Texture Resolution’ option is implemented (Extensions > V-Ray > Preferences > Viewport Texture Resolution).The default value of 1.5 avoids excessive sampling of overexposed areas while a value of 100 disables this optimization Adaptivity Clamp control is introduced in the Render Parameters' Optimizations section.
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